Subscriptions Definitely Didn’t Fix Software, They Just Hid the Inflated Cost

Subscriptions didn’t arrive because software suddenly became more expensive to build, they arrived because pricing something once requires honesty, and honesty is limiting, you have to decide what the thing is actually worth, you have to finish it, and you have to live with that number instead of renegotiating the relationship every month forever. Sound familiar? When subscriptions became normalized, they were framed as sustainability, as if the old model had somehow failed, as if charging once for a finished tool was naïve or irresponsible, but what really changed wasn’t the cost of development, it was the desire to smooth revenue and remove the ceiling on what a product could extract over time; a way to make people pay the costs of company upkeep.

A subscription doesn’t tell you what something costs, it tells you what it costs to keep it, which is a very different proposition; the total price becomes abstract, spread thin enough that it no longer triggers the same resistance, five dollars a month doesn’t feel like much until you realize you’ve paid sixty dollars a year for something that hasn’t meaningfully improved since you installed it. This abstraction is not accidental, subscriptions work precisely because they decouple value from payment, you stop asking whether the tool is worth the money and start asking whether canceling is worth the effort, and once that shift happens, pricing stops being about fairness and starts being about inertia.

What subscriptions really did was remove the pressure to finish software, because when revenue depends on continuity rather than completion, there’s no incentive for the product to ever settle, features must keep shipping not because they’re needed but because motion itself becomes the justification, and so tools that were once simple inflate into platforms, settings multiply, interfaces grow heavier, and the original problem the software was meant to solve becomes harder to find. This inflation is often framed as progress, but if you look closely, much of it exists to support the subscription itself, account systems, entitlement checks, analytics layers, feature flags, upsell prompts, renewal notices, retention nudges, all of which add weight without adding reliability, and all of which would be unnecessary if the product were allowed to remain finished.

Subscriptions also quietly invert the power relationship between the user and the software, when you own a tool outright, updates are something you choose, when you rent it, updates are something that happen to you, sometimes improving things, sometimes removing features, sometimes changing terms, and often doing all of that without giving you a meaningful choice beyond canceling and losing access entirely. This is why subscription software tends to feel unstable over time, not because engineers are careless, but because the product is constantly being optimized for revenue rather than use, decisions are made to maximize lifetime value, not clarity, and the result is software that never quite settles into a dependable shape.

The most telling sign is how often subscription tools talk to you when you’re not using them, reminder emails, notifications, renewal warnings, feature announcements, surveys, all designed to keep the relationship active, because silence is dangerous when revenue depends on attention, and a tool that quietly works and then disappears offers no leverage. What gets lost in all of this is the idea that some problems do not benefit from ongoing monetization, a calculator does not become more valuable because it updates monthly, a mute button does not improve because it checks in with a server, a barcode scanner does not need a roadmap once it scans reliably and exports clean data, yet these tools are increasingly packaged as services because services can be billed indefinitely.

At M Media Software Lab, we’re skeptical of that framing, not because subscriptions are inherently wrong, but because they are often used to justify inflated cost rather than genuine ongoing value, when a tool is simple, local, and reliable, charging once aligns incentives, you get paid to build it correctly, and the user gets a tool that doesn’t need to negotiate its existence every month.

Choosing not to use subscriptions is not a moral stance, it’s a design constraint, it forces clarity about what the software is and what it is not, it forces restraint, and it forces the uncomfortable question of whether a feature actually improves the tool or just makes it easier to keep charging for it. Look, subscriptions didn’t fix software, they just made the bill harder to see, and once you notice that, it becomes difficult to ignore how many tools are no longer trying to solve problems so much as justify their own continued rent. That’s not the kind of software we want to build, and it’s not the kind we want to depend on.

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Subscription Hell
  • • Payment fails? App stops
  • • Need online activation
  • • Forced updates
  • • Data held hostage
M Media Way
  • • Buy once, own forever
  • • Works offline
  • • Optional updates
  • • You control your data

Simple Licensing. No Games.

We don't believe in dark patterns, forced subscriptions, or holding your data hostage. M Media Software products use clear, upfront licensing with no hidden traps.

You buy the software. You run it. You control your systems.

Licenses are designed to work offline, survive reinstalls, and respect long-term use. Updates are optional, not mandatory. Your tools don't suddenly stop working because a payment failed or a server somewhere changed hands.

One-time purchase, lifetime access
No "cloud authentication" breaking your workflow
Upgrade when you want to, not when we force you
Software empowers its owner — not rent itself back
// real.developer.js
const approach = {
investors: false,
buzzwords: false,
actualUse: true,
problems: ['real', 'solved']
};
// Ship it.

Built by People Who Actually Use the Software

M Media Software isn't venture-funded, trend-chasing, or built to look good in pitch decks. It's built by developers who run their own servers, ship their own products, and rely on these tools every day.

That means fewer abstractions, fewer dependencies, and fewer "coming soon" promises. Our software exists because we needed it to exist — to automate real work, solve real problems, and keep systems running without babysitting.

We build software the way it used to be built: practical, durable, and accountable. If a feature doesn't save time, reduce friction, or make something more reliable, it doesn't ship.

Every feature solves a problem we actually had
No investor timelines forcing half-baked releases
Updates add value, not just version numbers
Documentation written by people who got stuck first

This is software designed to stay installed — not be replaced next quarter.